The map is further divided into regions and instances. The said isle is meant to house Guild wars and such, since the players have to fight each other for control of the territory. It is not owned by any faction but by players. The Middle island is an isle devoted to PvP and its many forms. These factions occupy the 2 lower islands which make up the game's Realm Vs Realm content.
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And if Trion’s English version of the game is to overcome the obstacles of its Korean counterpart, they should keenly look at how to get the many layers of this cake to the forefront of the player’s palette.There are 2 factions in the game that are at war with each other. I’m willing to bet that the number of people who saw the true nature of ArcheAge is very few. How many were put on trial, sent to prison, and broke free? How many accidentally stumbled into the Kraken on the open waters, or fell victim to pirates? How many discovered a small plot of land by the ocean and made their own paradise home? What I’d like to know is how many players from this beta weekend stuck around long enough to get their first boat, to see how integrated crafting is into the fabric of the game and its economy. But I’m not concerned about those players liking the game. By the time launch hits, veteran Beta and Alpha players and those who stuck through the questing to see the game’s depth will have the leg up on the gaming populace at large. My point is that what this elongated tutorial story does could be accomplished merely by introducing players to these systems sooner. But from moment one after character creation, players are led around the world and introduced to its systems via questing. No one needs to quest in any game, really.
The argument could be made players don’t need to do the quests. This is something players should experience early in ArcheAge. Why then must its players spend a dozen or more hours plodding through storyline and kill quests to get to the good stuff? One can tell that XLGAMES and Trion are working hard localize the game, as its NPCs are constantly dropping hints about crafting, boating, piracy, PVP, housing and farming as you work your way through the game’s first 30 or so levels.īut why on earth would they work so tirelessly to offer the kind of PVE experience MMO gamers can get just about anywhere, while the real bread and butter of the game has nothing to do with the scripted sort of adventure? ArcheAge is triumphant blend of styles, activities, and offers so many different things for its players to do. What’s so funny then is that it tries so hard to offer just that with its main story and questing progression.
ArcheAge is a rare kind of MMO that doesn’t just shoehorn you into the role of constant adventurer. Or you can farm, fish, craft, cook, and interior design until you might as well change your name to Martha Stewart. You can quest, dungeoneer, and PVP your heart out. They’ll stop caring before they find a treasure map, build a sextant, and hire a guild with a fine ship, scuba gear and plenty of harpoons to go treasure hunting. And hey, if you’re down with that more power to you! But chances are that many MMO veterans will tire of that shtick before they ever get their own plot of land, raise their own animal, construct their own frigate, or take part in their first castle siege.
You can play ArcheAge like you would play World of Warcraft or games of its ilk… just questing along the path, experiencing the story and killing the mobs. And what’s more is that the game’s first dozen or more hours don’t really communicate its depth and breadth of scope either. No, what occurred to me during this weekend’s test while watching thousands of new players jump into the game for the first time was this: despite the sheer amount of communication from forums, fansites, social media, Trion, XLGAMES, and media… there are a great many people who have no idea what ArcheAge is all about. Heck, localized English cinematics were enough to make me jump for joy. Plainly put, 1.2 is a much more well-rounded and polished game than the earlier versions. Our own ArcheAge columnist Mark Wilhelm cataloged those changes and what they mean recently, so I won’t belabor the point here.
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Trion recently upgraded the ongoing 24/7 alpha server to patch 1.2, a significantly different experience compared to the version Alpha players had been testing. The footage in the video companion to this article (see below) is from the Alpha server, but the two are neck and neck in terms of game version.